Short history

At the beginning of my research activity I worked with Visual Programming Languages. I also worked within a project that aimed to manage virtual humans in choreographic designs. We mainly used key-framed animation. Then, I knew Ronan Boulic during a stay in the polytechnique school of Lausanne (Switzerland) and began to work with him using Inverse Kinematic as technique to generate characters animations. In my Ph. D. we have designed a fatigue model at joint-level and we have integrated it with an Inverse Kinematics engine to optimize human posture generation.

Currently I belong to the WAI group.